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The Argent Valley campaign follows the exploits of the members and retainers of a minor noble house in the Mountains of the Moon. The starting date of the campaign is 276, canon can be assumed until that point.

Table of Contents

  • Game Rules
  • Cannon
  • Player Characters & House
  • Setting
  • Noble Houses
  • History

Game Rules

Despite a few disagreements with the rules, I am suppressing my natural urge to tinker with the system until issues crop up in play that require house-ruling. I reserve the right to revise the rules between sessions and after any discussion or input from the players, if something requiring re-working comes up. Characters whose effectiveness is significantly hampered by any rule changes will get a chance to make revisions to their character’s stats to compensate.

House creation has been altered so that population is used to purchase settlements. See details under Rules Changes.

Further alterations to the rules will be posted there as well.

Character Generation Summary

Characters are generated with the rules presented in the Song of Ice Rulebook taking into account any relevant errata.

Characters are allowed to sell down an ability for more skill points. It should be noted that the fact that I’m giving you free points for selling down an ability you’re never going to roll is probably due to my renowned generosity and probably won’t affect the rate at which you get experience point rewards in the slightest. Probably.

Characters who are required to take a flaw because of age may pick from the list of drawbacks instead. Anything remotely plausible should meet with GM approval.

Players will submit a brief character background that addresses any relevant history, motivations, loose ends, explanations of qualities (if necessary), or any other relevant information. In addition, I’d like some input on what you as a player want to see happen in the campaign. What I’m looking for in greater detail can be found on the Character Generation page.

Continuity & Cannon

Cannon, aside from minor alterations, is observed studiously until 276. The moment the campaign starts, nothing is written. While many events will likely unfold much the same as they did as written, they are not graven in stone and can be altered. The introduction of a slew of new characters, player and narrator character alike, virtually assure a divergence from canon.

Since the period before the books is detailed in bits and pieces through character recollections, it’s somewhat murky. I’ve pieced it together as best I was able. When details were not available, or I got sick of searching, I made something up.

For those of you keeping score, I plotted out a lot of this prior to reading (well, listening to) a Dance with Dragons. Revelations from that book may invalidate plot lines I’ve introduced. Or not. I don’t know, nor do I particularly care.

Player Characters & Player House(s)

The current characters are: Ser Arian, Maester Josiah, [TOM]

The Player’s House can be found here: House Thane


Other noble houses are divided by region. They may also be found by name from the main list, or via a search.

Houses of the Western Argent Valley

Houses of the Northern Riverlands

Houses of the Eastern Argent River

Houses of the Swiftstone Valley

Houses of the Bay of Shards

List of all Noble Houses

Notable Mountain Clans


As mentioned under the discussion of canon, time has progressed to 276 AL largely as discussed in the novels. I’ve constructed a timeline of the last hundred years or so with additions for regional history.

There is a run-down of the last couple of years in greater detail in Recent Events.

Here is the History of House Thane

And the ongoing campaign can be followed via the Campaign Chronicle.

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